Structures
reading
Cyganek section 3.9
A structure (or struct) is a compound datatype that can hold a mix
of data.  In C++, a struct shares many similarities to a
class—both hold data as well as functions that work on the data
(called members).
Consider the following:
struct Planet
{
    std::string name{};
    double a{};            // semi-major axis
    double e{};            // eccentricity
};
This is a structure that can describe some basic properties of a planet, including its name, semi-major axis, and eccentricity of the orbit.
Tip
A common mistake is to forget the ; after the definition of the struct.
We can create a Planet object via:
Planet p;
Then we can access the different members of the struct using the “.” operator,
e.g. p.name, p.a, and p.e.
Let’s look at a program that stores the basic properties for the planets in our solar system and then loops over them and computes their orbital period using Kepler’s third law:
#include <iostream>
#include <vector>
#include <cmath>
struct Planet
{
    std::string name{};
    double a{};            // semi-major axis
    double e{};            // eccentricity
};
int main() {
    const std::vector<Planet> planets {{"Mercury",  0.3871, 0.2056},
                                       {"Venus",    0.7233, 0.0068},
                                       {"Earth",    1.0000, 0.0167},
                                       {"Mars",     1.5237, 0.0934},
                                       {"Jupiter",  5.2029, 0.0484},
                                       {"Saturn",   9.5370, 0.0539},
                                       {"Uranus",  19.189,  0.0473},
                                       {"Neptune", 30.070,  0.0086}};
    for (auto p : planets) {
        std::cout << p.name << " has a period of "
                  << std::sqrt(std::pow(p.a, 3))
                  << " years" << std::endl;
    }
}
Some notes:
We put the definition of
Planetoutside of themain()function.In the initialization of the
planetsvector, we use list-initialization for each of the planets in its own set of{}.Notice that our vector
planetsisconst. This means that we cannot add to it (e.g., via.push_back()).
Note
As mentioned above, a class is very similar to a struct in
C++.  The main difference is that in a struct all of the
members are publicly accessible while in a class, they are
private unless we make them public.
Note
A common consideration when organizing data that is associated together is whether to do a struct-of-arrays or an array-of-structs. See this discussion on AoS and SoA.
In our planet example above, we created an array of structs. This is a natural organization if we want to loop over planets and access their data individually.